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Patch Notes 5/9/20:
- Reduced the costs of Protection Racket and Tommy Guns to 18 Favors (from 20)
Patch Notes 5/7/20:
- Renamed Hired Muscle (+1 to all shakedown totals) to Protection Racket
- Added two new Advantages (Tight-Knit Crew and Hired Muscle) that grant shakedown bonuses with a small family
- Reworded Lincoln Continentals slightly to clarify that it can be trumped by Lucky Luciano's boss power
- Added four new Contracts: Muscle In, Lying in Wait, Going to the Mattresses, and Hostile Takeover
- Default game log setting from Account Options should now be applied when joining a new game
Patch Notes 4/28/20:
- Reduced the reward for Cover the City (have a mobster at each storefront) to $5000
- A Break From the Lifestyle (control no mobsters) is no longer a valid contract for two player games
- Cleaned up the Recent Completed Games page and color coded the winning player names to their bosses
Patch Notes 4/24/20:
- Mobsters with active combat bonuses now look slightly different and can be moused over to see the value of the bonus
- Fixed a bug preventing the completed contract flag from showing up for personal contracts
- Policy Game cost increased to 10 favors from 8
- Elite Squad cost reduced to 10 favors from 12 and burn effect reduced to $3000 per combat from $4000
- Lone Wolves cost increased to 12 favors from 10 and burn effect increased to $4000 per combat from $3000
Patch Notes 4/21/20:
- Player colors are now determined based on the family's boss rather than the seat
- Fixed a bug that prevented changing the game log default setting in Account Options
Patch Notes 4/19/20:
- Combat update results are now sorted by number of successes for each individual combat
Patch Notes 4/14/20:
- First implementation of rudimentary bots (needs further optimization still!)
- Fixed the issue where the titles of the login and register pages weren't displaying correctly
- Updated the boss player mat images to reflect the latest terminology and timings
Patch Notes 4/11/20:
- Cleaned up the look of the tables in the update popups and fixed a scaling whitespace bug in the combat update
- Available contracts will now scroll if there are enough of them to start disrupting the overall layout
Patch Notes 4/8/20:
- Decreased the reward for the Leave Your Mark, Rubbing Out the Opposition, Sending a Message, Show Them You Mean Business, and Total Domination contracts to $5000
- Added functionality to skip Movement Events and individual parts of the Advantage phase if you have no valid plays
- Reduced the burn effect for Lone Wolves to $3000 per combat win (from $4000)
- Renamed Turns to Rounds to distinguish between a player's turn and an overall Round consisting of everyone playing through each phase
- Added a Round Phases reference tooltip near the Phase tracker
- Players who fight combats at both Speakeasies or both Car Dealerships in the same turn will no longer incorrectly roll the corresponding die twice
- Viewing completed games that you didn't participate in should now be much more functional
- Burned Advantages will no longer be discarded if the game is over for spectator purposes
Patch Notes 4/7/20:
- Using an Event to move another player's mobsters will no longer erroneously count towards their completion of movement Contracts
- Fixed a bug that caused the tracking of combat wins and double successes to be reset after every individual combat
- Chat messages with quotes in them will no longer cause a SQL error
- Added a rudimentary player summary at the end of combat updates
- Added a message to the end of the income update when the game has ended
- Added a Beginner Mode option for creating games where players are just automatically dealt cards at the start of the game
- Cleaned up player profiles and made the Win/Loss stats section functional
- Should no longer get an email about the end of the game if you were the one who triggered it
Patch Notes 4/5/20:
- Advantage: Me contract now specifies that it requires playing an Advantage rather than just already having three
- Boss's Birthday now specifies that it only checks at the end of the Movement phase (and therefore no longer has the can't be first turn restriction)
- Fixed a bug preventing players from targeting their own HQ with Uprising
Patch Notes 4/1/20:
- Added a double border around Tiffany & Co to represent the double move required to enter or leave it
Patch Notes 4/1/20:
- Added a verbose mode toggle for the game log as well as an account option for setting a preferred default for future games
- Reduced the reward for Greed is Good (have a shakedown level at four different storefronts) to $5000 and it now checks only at the end of the Shakedown phase
- Reduced the reward for Advantage: Me (have three Advantages in play) to $5000
- Fixed a few Advantages that weren't functioning correctly
Patch Notes 3/30/20:
- Added an update that sums up how much income each player received that turn and from what sources
- Implemented the correct starting Favors calculation for the various player counts
Patch Notes 3/29/20:
- Contracts that require Shakedown Level 3 at a storefront now only check after a shakedown attempt (and therefore won't complete immediately when the contract shows up)
- Combat updates have been converted to a table layout that's similar to the ones used for shakedown and upgrade attempts
Patch Notes 3/28/20:
- Cards are now drawn in the Recruit phase instead of the Collection phase, and are drawn by the player at start of game instead of automatically
- Word of Mouth (recruit a mobster whenever you win a combat) now costs 12 Favors, up from 10
- Expanding the Family (recruit an extra mobster every turn) now costs 10 Favors, down from 12
- Numbers Racket (collect $1000 whenever you roll at least one success on a die) now costs 18 Favors, down from 20
- Policy Game now gives $2000 whenever you roll at least two successes on a die, up from $1000
- Rebalanced, tweaked, or redesigned many of the burn effects of the Advantages
- Perfect Efficiency contract (have exactly zero Favors) and Power of the Mob (have twelve mobsters) now only reward $5000, down from $10000
- Fixed a bug with Model Ts that made them not properly increase Transportation
- Added feedback for both Model Ts and Underboss so that you can see your rolls and how much your stat has increased
Patch Notes 3/23/20:
- Events, Advantages, and Boss Powers no longer show up in the game log but now always show up in the update popups
Patch Notes 3/22/20:
- Trim the Fat - an Advantage that you lets you sacrifice a mobster during your Collection phase for cash each turn - added to the game
- The burn effect of No Holds Barred (payout for kills) has been fixed and should now function correctly
- Uploaded new images for the already played versions of each of the Advantages without Favor costs and other minor improvements
- Fixed a bug preventing single and no mobster shakedown bonuses from functioning
Patch Notes 3/20/20:
- Fixed a bug that caused the Feign Weakness contract to never properly trigger
- Untouchable now grants 2 Favors when played (up from 1)
- Calling a Sit-Down now prevents mobsters from being moved by Events as well
- Tip Off the Feds no longer resets shakedown levels in addition to moving mobsters away from the storefront
- For any cards played from now on, your own Event and Advantage plays will now show up when you Review Updates
- Fixed a bug that was preventing bonus favors from being given out each turn in two and three player games
- Hopefully fixed the issues with the initiative message in the game log not displaying the correct order once and for all
- The game will now skip your Advantage phase without requiring you to login if you have no valid card or boss power plays
Patch Notes 3/17/20:
- Fixed a bug that caused all die rolls for shakedown attempts to be treated as double successes
- Added some logic for handling the case where a family has Useful Connections with one or more stats maxed out
Patch Notes 2/14/20:
- Displayed die rolls in the update popups now flip rapidly between die faces for a little while to visually simulate an actual die roll
- Cleaned up the display of the phase headers and horizontal rules in the update popups
- Added a link to the main game view to allow players to inspect their die faces
- Tooltips for cards mentioned in the update popups now work properly
- Hopefully fixed a bug where the Lady Luck contract wasn't being tracked correctly
Patch Notes 2/8/20:
- Fixed an error that prevented tooltips for completed contracts in the game log from working
- Collapsed the game board to be simpler, take up less space, and be easier to visually parse
- You can now click on the name of any of the bosses in the family info to see their player mat
- Added phase headers to the update popups to make them easier to follow
- Added the ability to review updates from past turns
Patch Notes 11/28/19:
- Cash needed for victory has been increased to $80,000 (from $75,000)
Patch Notes 11/24/19:
- Charles Luciano's boss power (avoiding combat) must now be used at the start of the Movement phase rather than Advantage phase
- Al Capone's boss power now gives 3 bonus successes when shaking down a chosen storefront that turn
- Reorganized the home page
- New contracts will no longer be dealt at the end of the round if the game is already over
Patch Notes 11/16/19:
- Fixed a bug where the combat updates would incorrectly report that a large number of mobsters had been killed
- Fixed an issue preventing the icons from displaying when the shakedown.interestingchoices.com URL was used
- Fixed the issue with initiative being out of order in the start of turn messages in the game log
- Cleaned up the graphical representation of the recent completed games
- Added more robust movement tracking and correctly implemented the Last Minute Sale contract
- Fixed a bug where Digging for Favor would always report only gaining one favor in the log
Patch Notes 11/8/19:
- Fixed Uprising not triggering contracts that care about having a certain number of mobsters at a storefront
Patch Notes 11/7/19:
- Updates from the final turn can now be reviewed after a game has ended
Patch Notes 11/3/19:
- The free favors in 2P and 3P are now given out in the Collection phase rather than the Recuit phase
- The board will now reflect the effects of income increasing Advantages that the player currently has active
- Update popups will also reflect shakedown income accurately (taking all active bonuses into account)
- All deploy events will now specify the number of mobsters recruited in the game log
- Added a warning if a player starts to play a recruit event when at the mobster cap
- Players are no longer given draws if the game end has been triggered unless they have a burned Advantage that rewards cards in hand
- Fixed a bug where winning a combat with the lethality Advantage versus a single mobster would cause no mobsters to be killed
- Fixed a bug where the combat popup wouldn't realize when mobsters have been saved by invulnerability (and would say that they had died)
Patch Notes 10/26/19:
- Reworked the popups to include rolls from all players as well as details on all combats even if the player didn't participate
- Speakeasy now uses a cocktail icon instead of the old poker chip from the previous name
- Added text search functionality to the Full Card List found in the Rules and References section
- Digging for Favors and conditional recruitment Events now list their results in the game log
- Digging for Favors and Working Overtime now have popup detailing their rolls and the results to the player who played them
- Added a link for reviewing the updates that popped up earler in the turn
Patch Notes 10/22/19:
- Added a start of game popup that describes your boss and starting position
- Hopefully fixed a bug that caused reminder emails to be sent when you hadn't yet had a chance to take your turn
- Digging For Favor and the conditional recruit Events will now report their effects in the log
- Replaced the Consligliere and Transportation icons in the family info section
- Reworked and extended the tooltips in the family info section further
- You can now mouseover a player's name in the family info section to see their active Advantages
- First attempt at a graphical representation of the board state for the recent completed games
Patch Notes 10/15/19:
- Added a die faces reference to the Rules and References page
- Fleshed out some of the tooltips in the family info section
- Fixed a bug where the combat die would be rerolled for different combats within the same turn rather than being reused
- Shakedown bonuses that you're currently receiving will now be highlighted in your color
- The info bar now has a border with your player color when it's your turn to take an action
Patch Notes 10/5/19:
- Some contracts will now only be included in the deck in games with three or more players
Patch Notes 9/28/19:
- Advantages can now be burned when they're played, which means they'll grant an additional effect but only last for the rest of that turn
- The trash can icon means that the bonus effect will trigger when the Advantage is discarded at end of turn
- Losing a combat at a storefront now reduces your shakedown level by one
- Added a notification for when an opponent uses their boss power
Patch Notes 9/24/19:
- Lincoln Continentals now grants last initiative permanently rather than only during the Movement phase
- Calling In Markers now costs 5 Favors and grants 3 per Collection phase (down from 10 and 4)
- Expanding the Family no longer recruits a mobster immediately and now costs 12 Favors (down from 15)
- Untouchable no longer provides immunity to being moved by Events
- Armed Escort now hands out 2 Favors (up from 1)
- New Event (replacing Mobilization): Calling a Sit-Down, which prevents other mobsters from moving away from you that turn
Patch Notes 9/10/19:
- Increased the mobster cap to 12 from 10
- Renamed "deploy" to "recruit"
- Reduced the Lady Luck contract payout to $5000 from $10000
- Added two new Movement Events that recruit mobsters: Sweetening the Deal and Appeal to Honor
Patch Notes 8/8/19:
- The Feign Weakness contract should now be functional
- The Greasing the Wheels advantage should now be functional
- Fixed a bug where successive combats on the same turn could lead to all families erroneously losing
Patch Notes 8/6/19:
- Hopefully fixed a bug where combats at upgrade locations would fail to correctly declare a winner
- Email notifications should now be functional
Patch Notes 8/5/19:
- Fixed a bug where you could click to discard cards when you still had pending draws
- Fixed the Put the Squeeze On advantage to actually generate extra cash
Patch Notes 5/24/19:
- Recruitment Drive now gives out three Favors, up from two
- Adjusted the costs of many Advantages
- Redid the wording on many Events and Advantages for consistent terminology
- New Event (replacing Protection Offer) called Made Men that deploys a mobster for each family
- Personal Agenda is now an Advantage Event rather than a Movement Event